My gaming personality leans most toward being a “killer” (Bartle Test of Gamer Psychology, 2006). This makes sense when I think about how I play board games. I don’t play many online games but my husband will not play competitive games with me because of my gaming personality. I am a very competitive game player.
As a killer, I think that I take a new challenge head on. I embrace change by challenging myself to learn more. I have been around during the vast changes that have gone on with the Internet. The Internet has gone through so many changes in a short span of time when you compare it to other technologies (Thomas &Seely Brown, 2011). Seeing and being part of all of these changes have given me the ability to embrace and become accustomed to these changes.
As a professional, I would like to allow my students to embrace the change and learn in new ways. Students don’t have much time to play in the classroom as they get older so as a professional, I would like to give my students more of an opportunity to use play in the classroom (Thomas &Seely Brown, 2011). Students should not just be given the opportunity to play but to play using technology.
I had the opportunity to learn about some great apps for young children while attending the ASTE conference this last week. I have had most of my teaching experience in the younger elementary grades so I focus mostly on games and technology for those younger ages. The media or games that these young children are using should be interactive (Lovely, 2014). Some examples of games and apps that I might encourage my young students to play are: Sphere (to explore new places), Sago Mini Soundbox (a sound app for the youngest learners), Doodlecast (a drawing app that records your voice so that students can write their own stories), and Jellybean Count (an app that encourages cooperative play in math). These are just some examples of games and apps that I would like to include on my classroom IPads when I return to the classroom. These allow students to engage in this important and much needed play while they also learn. I would like to hear about other games and apps that people are using in their classrooms.
“Bartle Test of Gamer Psychology STATISTICS.” Bartle Test of Gamer Psychology.
Playxpert, 2006. Web. 28 Feb. 2014.
Lovely, Gail. ASTE Conference, 2014, presentations, http://suddenlyitclicks.com
Thomas, Douglas, and John Seely. Brown. A New Culture of Learning: Cultivating the
Imagination for a World of Constant Change. Lexington, KY: CreateSpace?,